(Contains a tkinter.Checkbutton object)

__init__(self, master, text, command=None, grid=None, align=None, args=None, visible=True, enabled=None)

What is it?

The CheckBox object displays a check box to allow an option to be ticked or unticked

Checkbox on Windows

How do I make one?

Create a CheckBox object like this:

from guizero import App, CheckBox
app = App()
checkbox = CheckBox(app, text="Add extra glitter")

Starting parameters

When you create a CheckBox object you must specify master and text and you can specify any of the optional parameters. Specify parameters in the brackets, like this: checkbox = CheckBox(app, text="Add extra glitter")

Parameter Takes Default Compulsory Description
master App or Box - Yes The container to which this widget belongs
text string - Yes The text to display next to the check box
align string None - Alignment of this widget within its grid location. Possible values: "top", "bottom", "left", "right". This parameter is only required if the master object has a grid layout.
command function name None - The name of a function to call when this checkbox is ticked/unticked
args list None - If you wish to pass any arguments to the function specified in the command parameter, you can specify them as a list
grid List [int, int] None - [x,y] coordinates of this widget. This parameter is only required if the master object has a grid layout.
visible boolean True No If the widget should be visible.
enabled boolean None No If the widget should be enabled. If None (the default) the enabled property will be inherited from the master


You can call the following methods on a CheckBox object.

Method Takes Returns Description
after(time, command) time (int), command (function name) - Schedules a single call to command after time milliseconds. (To repeatedly call the same command, use repeat())
cancel(command) command (function name) - Cancels a scheduled call to command
destroy() - - Destroys the widget
disable() - - Disables the widget so that it is "greyed out" and cannot be interacted with
enable() - - Enables the widget
focus() - - Gives focus to the widget
hide() - - Hides the widget from view. This method will unpack the widget from the layout manager.
repeat(time, command) time (int), command (function name) - Repeats command every time milliseconds. This is useful for scheduling a function to be regularly called, for example updating a value read from a sensor.
show() - - Displays the widget if it was previously hidden
toggle() - - Switches the CheckBox to the opposite of its current value. i.e. if it is ticked, untick it and vice versa
update_command(command, args =None) command (function name), args (Optional List of arguments to be passed to command) - Updates the function to call when the checkbox is ticked/unticked
change_text(newtext) newtext (string) - Replaced by the text property
get_text() - string Replaced by the text property
get_value() - int Replaced by the value property

Methods in italics will still work but are deprecated - this means you should stop using them because they may not work in future versions of guizero


You can set and get the following properties:

Method Data type Description
align string The alignment of this widget within its grid location
bg color The background colour of the widget
enabled boolean True if the widget is enabled
font string The font of the text
grid List [x,y] coordinates of this widget. This parameter is only required if the master object has a grid
height size Sets the height of the widget
master App or Box The container to which this widget belongs
text string The text associated with the checkbox
value int 1 if the CheckBox is ticked or 0 if it is not ticked
visible boolean If this widget is visible
width size Sets the width of the widget
text_size int The size of the text
text_color color The colour of the text

Refer to a property as <name of widget>.property. For example, if your CheckBox object is called checkbox you would write checkbox.value.

You can set the property (for example checkbox.value = 1) or get the value of the property to use (for example print(checkbox.value)).


Creating multiple CheckBoxes

Create multiple CheckBoxes like this.

from guizero import App, CheckBox
app = App()
glitter = CheckBox(app, text="Add glitter")
sparkles = CheckBox(app, text="Add sparkles")

Calling a function when a CheckBox value changes

You can call a function when the value of a CheckBox changes (becomes checked or unchecked). In this particular example all three CheckBoxes call the same function, but it is possible for each CheckBox object to call a different function.

from guizero import App, Text, CheckBox, TextBox
def calculate_extras():
    total = 0
    if syrup.value == 1:
        total += 20
    if sprinkles.value == 1:
        total += 10
    if cream.value == 1:
        total += 50
    cost.value = total

app = App()

questions = Text(app, text="What would you like with your coffee?")

syrup = CheckBox(app, text="Caramel syrup (20p)", command=calculate_extras)
sprinkles = CheckBox(app, text="Chocolate sprinkles (10p)", command=calculate_extras)
cream = CheckBox(app, text="Whipped cream (50p)", command=calculate_extras)

cost_of_extras = Text(app, text="Cost of extras:")
cost = TextBox(app, text="0")


CheckBox calling a function