Picture
__init__(
self,
master,
image=None,
grid=None,
align=None,
visible=True,
enabled=None,
width=None,
height=None)
What is it?
The Picture
object displays an image.
How do I make one?
Create a Picture
object like this:
from guizero import App, Picture
app = App()
picture = Picture(app, image="test.gif")
app.display()
You must specify the correct path to the image. The image in the example is in the same directory as the program. If the image is in a different directory, specify a relative path, for example if the picture is in a subfolder called images you would write:
picture = Picture(app, image="images/test.gif")
Image support
Depending on your operating system and whether you installed the guizero additional image features will determine what image types you can use with Picture
.
By default GIF and PNG are supported, except macOS which only supports GIF.
Starting parameters
When you create a Picture
object you must specify master
and you can specify any of the optional parameters. Specify parameters in the brackets, like this: picture = Picture(app, image="test.gif")
Parameter | Takes | Default | Compulsory | Description |
---|---|---|---|---|
master | App, Window or Box | - | Yes | The container to which this widget belongs |
image | string | None | - | The file path, tkinter.PhotoImage or PIL.Image you wish to display |
align | string | None | - | Alignment of this widget within its container. Possible values: "top" , "bottom" , "left" , "right" . |
grid | List [int, int] | None | - | [x,y] coordinates of this widget. This parameter is only required if the master object has a grid layout. |
visible | boolean | True | No | If the widget should be visible. |
enabled | boolean | None | No | If the widget should be enabled. If None (the default) the enabled property will be inherited from the master |
width | size | None | No | Set the width of the widget in pixels |
height | size | None | No | Set the height of the widget in pixels |
Methods
You can call the following methods on a Picture
object.
Method | Takes | Returns | Description |
---|---|---|---|
after(time, command, args=None) | time (int), command (function name), args (list of arguments) | - | Schedules a single call to command after time milliseconds. (To repeatedly call the same command, use repeat() ) |
cancel(command) | command (function name) | - | Cancels a scheduled call to command |
destroy() | - | - | Destroys the widget |
disable() | - | - | Disables the widget so that it is "greyed out" and cannot be interacted with |
enable() | - | - | Enables the widget |
focus() | - | - | Gives focus to the widget (e.g. focusing a TextBox so that the user can type inside it) |
hide() | - | - | Hides the widget from view. This method will unpack the widget from the layout manager. |
repeat(time, command, args=None) | time (int), command (function name), args (list of arguments) | - | Repeats command every time milliseconds. This is useful for scheduling a function to be regularly called, for example updating a value read from a sensor. |
resize(width, height) | width (int), height (int) | - | Sets the width and height of the widget |
show() | - | - | Displays the widget if it was previously hidden |
Properties
You can set and get the following properties:
Method | Data type | Description |
---|---|---|
align | string | The alignment of this widget within its container |
bg | color | The background colour of the widget |
enabled | boolean | True if the widget is enabled |
grid | List | [x,y] coordinates of this widget. This parameter is only required if the master object has a grid |
height | size | Set the height of the widget in pixels |
image | string | The file path, tkinter.PhotoImage or PIL.Image you wish to display |
master | App or Box | The container to which this widget belongs |
tk | tkinter.Label | The internal tkinter object, see Using tkinter |
value | string | The file path, tkinter.PhotoImage or PIL.Image you wish to display |
visible | boolean | If this widget is visible |
width | size | Set the width of the widget in pixels |
Refer to a property as <name of widget>.property
. For example, if your Picture
object is called picture
you would write picture.value
.
You can set the property (for example picture.value = "star.gif"
) or get the value of the property to use (for example print(picture.value)
).